Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Tiered Parts
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更新于:2023 年 7 月 6 日 下午 2:19

added resource collector

更新于:2023 年 7 月 1 日 上午 10:43

fixed all shields using the large shield generator as base - Emitter Collider no longer needs to be chained to ArcShield

更新于:2023 年 6 月 29 日 下午 12:53

fixed beam prism (changed component structure)
fixed armor (changed name for what happens if part gets destroyed, which messed up building it)

更新于:2023 年 6 月 26 日 下午 2:13

turret location of turreted weapons was changed so i had to change it in the mod as well - seems it only threw an error when not insta-building

更新于:2023 年 6 月 26 日 上午 6:24

changed case on "Roof_lights_fancy" to "roof_lights_fancy" on all factories to reflect change in base game (yes it's case sensitive)

更新于:2023 年 6 月 24 日 下午 2:20

adapted mod to changes made in base game with the 0.23.0 patch - hopefully

更新于:2023 年 5 月 20 日 上午 2:42

Modified values on Flak in accordance with the vanilla patch change.

更新于:2023 年 5 月 5 日 下午 2:09

added tiered versions of the explosive charges (as requested)
they get expensive at higher tiers but the boom is also rather nasty (damage and range scale much faster than on normal weapons to balance what is in effect burning money)

更新于:2023 年 1 月 18 日 上午 3:51

added PlayerSalvage = 100% to ammo so the ammo storage rooms actually refund the ammo

更新于:2023 年 1 月 5 日 上午 11:19

fixed large thruster mk4 thrust value