Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
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Update: 6 jul 2023 om 14:19

added resource collector

Update: 1 jul 2023 om 10:43

fixed all shields using the large shield generator as base - Emitter Collider no longer needs to be chained to ArcShield

Update: 29 jun 2023 om 12:53

fixed beam prism (changed component structure)
fixed armor (changed name for what happens if part gets destroyed, which messed up building it)

Update: 26 jun 2023 om 14:13

turret location of turreted weapons was changed so i had to change it in the mod as well - seems it only threw an error when not insta-building

Update: 26 jun 2023 om 6:24

changed case on "Roof_lights_fancy" to "roof_lights_fancy" on all factories to reflect change in base game (yes it's case sensitive)

Update: 24 jun 2023 om 14:20

adapted mod to changes made in base game with the 0.23.0 patch - hopefully

Update: 20 mei 2023 om 2:42

Modified values on Flak in accordance with the vanilla patch change.

Update: 5 mei 2023 om 14:09

added tiered versions of the explosive charges (as requested)
they get expensive at higher tiers but the boom is also rather nasty (damage and range scale much faster than on normal weapons to balance what is in effect burning money)

Update: 18 jan 2023 om 3:51

added PlayerSalvage = 100% to ammo so the ammo storage rooms actually refund the ammo

Update: 5 jan 2023 om 11:19

fixed large thruster mk4 thrust value