Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
Näytetään 61–70 / 116
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Päivitys: 6.7.2023 klo 14.19

added resource collector

Päivitys: 1.7.2023 klo 10.43

fixed all shields using the large shield generator as base - Emitter Collider no longer needs to be chained to ArcShield

Päivitys: 29.6.2023 klo 12.53

fixed beam prism (changed component structure)
fixed armor (changed name for what happens if part gets destroyed, which messed up building it)

Päivitys: 26.6.2023 klo 14.13

turret location of turreted weapons was changed so i had to change it in the mod as well - seems it only threw an error when not insta-building

Päivitys: 26.6.2023 klo 6.24

changed case on "Roof_lights_fancy" to "roof_lights_fancy" on all factories to reflect change in base game (yes it's case sensitive)

Päivitys: 24.6.2023 klo 14.20

adapted mod to changes made in base game with the 0.23.0 patch - hopefully

Päivitys: 20.5.2023 klo 2.42

Modified values on Flak in accordance with the vanilla patch change.

Päivitys: 5.5.2023 klo 14.09

added tiered versions of the explosive charges (as requested)
they get expensive at higher tiers but the boom is also rather nasty (damage and range scale much faster than on normal weapons to balance what is in effect burning money)

Päivitys: 18.1.2023 klo 3.51

added PlayerSalvage = 100% to ammo so the ammo storage rooms actually refund the ammo

Päivitys: 5.1.2023 klo 11.19

fixed large thruster mk4 thrust value