Cosmoteer: Конструктор и командир звездолёта

Cosmoteer: Конструктор и командир звездолёта

Tiered Parts
61–70 из 116
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Обновление: 6 июл. 2023 г. в 14:19

added resource collector

Обновление: 1 июл. 2023 г. в 10:43

fixed all shields using the large shield generator as base - Emitter Collider no longer needs to be chained to ArcShield

Обновление: 29 июн. 2023 г. в 12:53

fixed beam prism (changed component structure)
fixed armor (changed name for what happens if part gets destroyed, which messed up building it)

Обновление: 26 июн. 2023 г. в 14:13

turret location of turreted weapons was changed so i had to change it in the mod as well - seems it only threw an error when not insta-building

Обновление: 26 июн. 2023 г. в 6:24

changed case on "Roof_lights_fancy" to "roof_lights_fancy" on all factories to reflect change in base game (yes it's case sensitive)

Обновление: 24 июн. 2023 г. в 14:20

adapted mod to changes made in base game with the 0.23.0 patch - hopefully

Обновление: 20 мая. 2023 г. в 2:42

Modified values on Flak in accordance with the vanilla patch change.

Обновление: 5 мая. 2023 г. в 14:09

added tiered versions of the explosive charges (as requested)
they get expensive at higher tiers but the boom is also rather nasty (damage and range scale much faster than on normal weapons to balance what is in effect burning money)

Обновление: 18 янв. 2023 г. в 3:51

added PlayerSalvage = 100% to ammo so the ammo storage rooms actually refund the ammo

Обновление: 5 янв. 2023 г. в 11:19

fixed large thruster mk4 thrust value