TerraTech

TerraTech

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更新:2024 年 7 月 6 日 @ 下午 8:37
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Backend updates

更新:2024 年 7 月 3 日 @ 下午 2:15
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Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

更新:2024 年 6 月 20 日 @ 上午 6:39
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Backend updates

更新:2024 年 6 月 7 日 @ 下午 2:23
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Fixed critical issue with some hooks not updating

更新:2024 年 6 月 6 日 @ 下午 6:33
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Fixed some issues with backend from recent updates(2)

更新:2024 年 6 月 6 日 @ 下午 4:11
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Fixed some issues with backend from recent updates

更新:2024 年 5 月 16 日 @ 下午 2:18
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Updated for stable 1.6.1
++ Improved ingame wiki, by like a LOT
+ Resolved issues with Hangar bays not properly saving/loading Techs

更新:2024 年 4 月 20 日 @ 下午 4:54
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The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!

更新:2024 年 4 月 20 日 @ 下午 4:39
Legionite 發表

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!

更新:2024 年 4 月 3 日 @ 上午 5:38
Legionite 發表

Updated backend to resolve conflicts