TerraTech

TerraTech

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Pembaruan: 17 Sep 2024 @ 4:33pm
berdasarkan Legionite

Updated to 1.6.2

Pembaruan: 6 Jul 2024 @ 8:37pm
berdasarkan Legionite

Backend updates

Pembaruan: 3 Jul 2024 @ 2:15pm
berdasarkan Legionite

Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

Pembaruan: 20 Jun 2024 @ 6:39am
berdasarkan Legionite

Backend updates

Pembaruan: 7 Jun 2024 @ 2:23pm
berdasarkan Legionite

Fixed critical issue with some hooks not updating

Pembaruan: 6 Jun 2024 @ 6:33pm
berdasarkan Legionite

Fixed some issues with backend from recent updates(2)

Pembaruan: 6 Jun 2024 @ 4:11pm
berdasarkan Legionite

Fixed some issues with backend from recent updates

Pembaruan: 16 Mei 2024 @ 2:18pm
berdasarkan Legionite

Updated for stable 1.6.1
++ Improved ingame wiki, by like a LOT
+ Resolved issues with Hangar bays not properly saving/loading Techs

Pembaruan: 20 Apr 2024 @ 4:54pm
berdasarkan Legionite

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!

Pembaruan: 20 Apr 2024 @ 4:39pm
berdasarkan Legionite

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!