TerraTech
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Обновление: 17 сен. 2024 г. в 16:33
автор: Legionite

Updated to 1.6.2

Обновление: 6 июл. 2024 г. в 20:37
автор: Legionite

Backend updates

Обновление: 3 июл. 2024 г. в 14:15
автор: Legionite

Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

Обновление: 20 июн. 2024 г. в 6:39
автор: Legionite

Backend updates

Обновление: 7 июн. 2024 г. в 14:23
автор: Legionite

Fixed critical issue with some hooks not updating

Обновление: 6 июн. 2024 г. в 18:33
автор: Legionite

Fixed some issues with backend from recent updates(2)

Обновление: 6 июн. 2024 г. в 16:11
автор: Legionite

Fixed some issues with backend from recent updates

Обновление: 16 мая. 2024 г. в 14:18
автор: Legionite

Updated for stable 1.6.1
++ Improved ingame wiki, by like a LOT
+ Resolved issues with Hangar bays not properly saving/loading Techs

Обновление: 20 апр. 2024 г. в 16:54
автор: Legionite

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!

Обновление: 20 апр. 2024 г. в 16:39
автор: Legionite

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!