TerraTech
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Frissítés: 2024. szept. 17. @ 16:33
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Updated to 1.6.2

Frissítés: 2024. júl. 6. @ 20:37
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Backend updates

Frissítés: 2024. júl. 3. @ 14:15
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Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

Frissítés: 2024. jún. 20. @ 6:39
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Backend updates

Frissítés: 2024. jún. 7. @ 14:23
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Fixed critical issue with some hooks not updating

Frissítés: 2024. jún. 6. @ 18:33
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Fixed some issues with backend from recent updates(2)

Frissítés: 2024. jún. 6. @ 16:11
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Fixed some issues with backend from recent updates

Frissítés: 2024. máj. 16. @ 14:18
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Updated for stable 1.6.1
++ Improved ingame wiki, by like a LOT
+ Resolved issues with Hangar bays not properly saving/loading Techs

Frissítés: 2024. ápr. 20. @ 16:54
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The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!

Frissítés: 2024. ápr. 20. @ 16:39
Legionite által

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!