TerraTech
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Ενημέρωση: 17 Σεπ 2024 στις 16:33
από Legionite

Updated to 1.6.2

Ενημέρωση: 6 Ιουλ 2024 στις 20:37
από Legionite

Backend updates

Ενημέρωση: 3 Ιουλ 2024 στις 14:15
από Legionite

Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

Ενημέρωση: 20 Ιουν 2024 στις 6:39
από Legionite

Backend updates

Ενημέρωση: 7 Ιουν 2024 στις 14:23
από Legionite

Fixed critical issue with some hooks not updating

Ενημέρωση: 6 Ιουν 2024 στις 18:33
από Legionite

Fixed some issues with backend from recent updates(2)

Ενημέρωση: 6 Ιουν 2024 στις 16:11
από Legionite

Fixed some issues with backend from recent updates

Ενημέρωση: 16 Μαϊ 2024 στις 14:18
από Legionite

Updated for stable 1.6.1
++ Improved ingame wiki, by like a LOT
+ Resolved issues with Hangar bays not properly saving/loading Techs

Ενημέρωση: 20 Απρ 2024 στις 16:54
από Legionite

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!

Ενημέρωση: 20 Απρ 2024 στις 16:39
από Legionite

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!