TerraTech
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更新:2024年9月17日 @ 16時33分
更新者:Legionite

Updated to 1.6.2

更新:2024年7月6日 @ 20時37分
更新者:Legionite

Backend updates

更新:2024年7月3日 @ 14時15分
更新者:Legionite

Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

更新:2024年6月20日 @ 6時39分
更新者:Legionite

Backend updates

更新:2024年6月7日 @ 14時23分
更新者:Legionite

Fixed critical issue with some hooks not updating

更新:2024年6月6日 @ 18時33分
更新者:Legionite

Fixed some issues with backend from recent updates(2)

更新:2024年6月6日 @ 16時11分
更新者:Legionite

Fixed some issues with backend from recent updates

更新:2024年5月16日 @ 14時18分
更新者:Legionite

Updated for stable 1.6.1
++ Improved ingame wiki, by like a LOT
+ Resolved issues with Hangar bays not properly saving/loading Techs

更新:2024年4月20日 @ 16時54分
更新者:Legionite

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!

更新:2024年4月20日 @ 16時39分
更新者:Legionite

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!