TerraTech

TerraTech

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Update: 17. Sep. 2024 um 16:33

Updated to 1.6.2

Update: 6. Jul. 2024 um 20:37

Backend updates

Update: 3. Jul. 2024 um 14:15

Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

Update: 20. Jun. 2024 um 6:39

Backend updates

Update: 7. Jun. 2024 um 14:23

Fixed critical issue with some hooks not updating

Update: 6. Jun. 2024 um 18:33

Fixed some issues with backend from recent updates(2)

Update: 6. Jun. 2024 um 16:11

Fixed some issues with backend from recent updates

Update: 16. Mai 2024 um 14:18

Updated for stable 1.6.1
++ Improved ingame wiki, by like a LOT
+ Resolved issues with Hangar bays not properly saving/loading Techs

Update: 20. Apr. 2024 um 16:54

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!

Update: 20. Apr. 2024 um 16:39

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!