TerraTech
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Actualizare: 17 sept. 2024 @ 16:33

Updated to 1.6.2

Actualizare: 6 iul. 2024 @ 20:37

Backend updates

Actualizare: 3 iul. 2024 @ 14:15

Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

Actualizare: 20 iun. 2024 @ 6:39

Backend updates

Actualizare: 7 iun. 2024 @ 14:23

Fixed critical issue with some hooks not updating

Actualizare: 6 iun. 2024 @ 18:33

Fixed some issues with backend from recent updates(2)

Actualizare: 6 iun. 2024 @ 16:11

Fixed some issues with backend from recent updates

Actualizare: 16 mai 2024 @ 14:18

Updated for stable 1.6.1
++ Improved ingame wiki, by like a LOT
+ Resolved issues with Hangar bays not properly saving/loading Techs

Actualizare: 20 apr. 2024 @ 16:54

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!

Actualizare: 20 apr. 2024 @ 16:39

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!