TerraTech

TerraTech

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Update: 17 Sep, 2024 @ 4:33pm

Updated to 1.6.2

Update: 6 Jul, 2024 @ 8:37pm

Backend updates

Update: 3 Jul, 2024 @ 2:15pm

Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

Update: 20 Jun, 2024 @ 6:39am

Backend updates

Update: 7 Jun, 2024 @ 2:23pm

Fixed critical issue with some hooks not updating

Update: 6 Jun, 2024 @ 6:33pm

Fixed some issues with backend from recent updates(2)

Update: 6 Jun, 2024 @ 4:11pm

Fixed some issues with backend from recent updates

Update: 16 May, 2024 @ 2:18pm

Updated for stable 1.6.1
++ Improved ingame wiki, by like a LOT
+ Resolved issues with Hangar bays not properly saving/loading Techs

Update: 20 Apr, 2024 @ 4:54pm

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!

Update: 20 Apr, 2024 @ 4:39pm

The wiki has been EXPANDED to handle far more chunks, and the ability to add new:
+ SFX
+ Chunks
+ Scenery
Is being worked on!

It is known that TrailProjectile and other such projectiles are broken due to game update changes.
They are being fixed!