TerraTech

TerraTech

Random Additions
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Update: 27 Aug @ 2:41pm

+ TrailProjectile now has TrailingDamageTime and MaxTrailingHits to simulate the remainder of the trail hitting the target after the initial hit. WIP Untested.

+ Added some error logging when the game fails to load into the next gamemode at the infamous "SwitchToMode" crash point

+ Fixed RaycastProjectile not aiming properly in relation to the firing direction

- RaycastProjectile is no longer allows m_RotateWithVelocity to be true as this makes the raycast effect appear awkward

Update: 13 Aug @ 6:22pm

Backend:
Fixed major issue that caused anchors to not anchor on monuments or Set Pieces

Update: 8 Aug @ 12:16pm

Disabled unused Custom Scenery and Custom Chunk loader since it has caused a crash.
- There is not enough interest in the Modding Community for Custom Scenery and Custom Chunks anyways. Also there are currently no mods that rely on it at all!

Update: 2 Jul @ 1:50pm

Backend:
Fixed crash caused by the language not being (non-US) English when setting the language option or just by opening the settings menu.
Fixed crash caused if NativeOptions and ConfigHelper are not present
Fixed Localisation not initializing at all in rare circumstances

Update: 19 Jun @ 6:46pm

Fixed random crash caused when loading save files when Quick-Start wasn't enabled

Fixed ModuleRepairAimer - It now repairs things again!

Update: 18 Jun @ 6:05pm

Backend: Fixed random crash caused by custom audio updates

Update: 6 Jun @ 5:31pm

Upgraded startup crash reporter. There is now tooltips for each error and a link should pop up for exceptions.
Fixed a rare crash caused by the backend not initialising the localisation module in the right order.

Update: 16 May @ 9:41pm

Improved backend Localisation system to be more consistant
Un-scuffed some parts of the localisation

Update: 7 May @ 10:40pm

Fixed some missing textures and bugged controls on ModuleRailPoint

Update: 7 May @ 10:04pm

Added scuffed Japanese localization to the mod

Backend bugfixing update:
Fixed crash caused by backend update