Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Näytetään 51–60 / 77
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Päivitys: 29.2.2020 klo 2.41

Minor balancing and logical adjustments

Päivitys: 13.2.2020 klo 16.52

Return free Palace at start of game, other minor changes

Päivitys: 18.1.2020 klo 8.49

Minor adjustments, including reassigning Open Borders from Civil Service to Monarchy and a few Wonder technology prerequistes.

Päivitys: 3.1.2020 klo 15.13

removed redundant theming bonus from museums
other corrections and amendments

Päivitys: 6.12.2019 klo 18.51

World Congress changes; allow diplomatic victory voting and votes for city state allies at end game
Other minor changes including updating building freestarteras and world congress resolution prereq techs

Päivitys: 15.11.2019 klo 16.04

Various policy and other adjustments

Päivitys: 9.11.2019 klo 13.03

Allows great person purchasing with faith very late game via finishing policy branch (there is now a renaissance era at end game with functionality of base game industrial era)
Base combat bonuses vs barbarians are halved (though this does not appear on tooltip)
other minor corrections and adjustments

Päivitys: 30.10.2019 klo 17.49

stopped some unique units being inappropriately faith purchased
rejigged some resource enhancing buildings preventing the same resource getting multiple bonuses from new buildings

Päivitys: 29.10.2019 klo 18.31

Corrected Mercenary unit repair functionality, modified Recruit unit

Päivitys: 29.10.2019 klo 8.15

New unique unit, more unique units and improvements modified to be playable in medieval timescale