Space Engineers

Space Engineers

Modular Encounters Systems
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Update: 8 Apr, 2024 @ 6:26am

Update: 6 Apr, 2024 @ 9:04am

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Update: 5 Apr, 2024 @ 3:35am

Update: 4 Apr, 2024 @ 5:16am

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Update: 2 Mar, 2024 @ 10:25am

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Update: 11 Feb, 2024 @ 8:39pm

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp

Update: 6 Feb, 2024 @ 6:34pm

2.71.3
- Updated mod IDs in AddonManager to detect new WeaponCore and DefenseShield mod instances.

Meridius_IX

Update: 6 Feb, 2024 @ 6:31pm

Update: 4 Feb, 2024 @ 1:39pm

2.71.2

-ReputationPlayerConditionIds for MES AI Action
-BroadcastCommandProfiles for Events
-PersistantConditions for events
-OnFailResetCooldown for events

CptArthur

Update: 21 Jan, 2024 @ 5:10am

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur