Space Engineers
Modular Encounters Systems
Показані результати 31–40 із 306
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Оновлено: 8 квіт. 2024 о 6:26
автор: CaptainArthur

Оновлено: 6 квіт. 2024 о 9:04
автор: CaptainArthur

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Оновлено: 5 квіт. 2024 о 3:35
автор: CaptainArthur

Оновлено: 4 квіт. 2024 о 5:16
автор: CaptainArthur

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Оновлено: 2 берез. 2024 о 10:25
автор: CaptainArthur

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Оновлено: 11 лют. 2024 о 20:39
автор: jTurp

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp

Оновлено: 6 лют. 2024 о 18:34

2.71.3
- Updated mod IDs in AddonManager to detect new WeaponCore and DefenseShield mod instances.

Meridius_IX

Оновлено: 6 лют. 2024 о 18:31

Оновлено: 4 лют. 2024 о 13:39
автор: CaptainArthur

2.71.2

-ReputationPlayerConditionIds for MES AI Action
-BroadcastCommandProfiles for Events
-PersistantConditions for events
-OnFailResetCooldown for events

CptArthur

Оновлено: 21 січ. 2024 о 5:10
автор: CaptainArthur

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur