Space Engineers

Space Engineers

Modular Encounters Systems
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Uppdatering: 8 apr, 2024 @ 6:26

Uppdatering: 6 apr, 2024 @ 9:04

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Uppdatering: 5 apr, 2024 @ 3:35

Uppdatering: 4 apr, 2024 @ 5:16

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Uppdatering: 2 mar, 2024 @ 10:25

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Uppdatering: 11 feb, 2024 @ 20:39

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp

Uppdatering: 6 feb, 2024 @ 18:34

2.71.3
- Updated mod IDs in AddonManager to detect new WeaponCore and DefenseShield mod instances.

Meridius_IX

Uppdatering: 6 feb, 2024 @ 18:31

Uppdatering: 4 feb, 2024 @ 13:39

2.71.2

-ReputationPlayerConditionIds for MES AI Action
-BroadcastCommandProfiles for Events
-PersistantConditions for events
-OnFailResetCooldown for events

CptArthur

Uppdatering: 21 jan, 2024 @ 5:10

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur