Space Engineers

Space Engineers

Modular Encounters Systems
Viser 31–40 av 306 bidrag
< 1  2  3  4  5  6 ... 31 >
Oppdatering: 8. apr. 2024 @ 6.26

Oppdatering: 6. apr. 2024 @ 9.04

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Oppdatering: 5. apr. 2024 @ 3.35

Oppdatering: 4. apr. 2024 @ 5.16

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Oppdatering: 2. mars 2024 @ 10.25

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Oppdatering: 11. feb. 2024 @ 20.39

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp

Oppdatering: 6. feb. 2024 @ 18.34

2.71.3
- Updated mod IDs in AddonManager to detect new WeaponCore and DefenseShield mod instances.

Meridius_IX

Oppdatering: 6. feb. 2024 @ 18.31

Oppdatering: 4. feb. 2024 @ 13.39

2.71.2

-ReputationPlayerConditionIds for MES AI Action
-BroadcastCommandProfiles for Events
-PersistantConditions for events
-OnFailResetCooldown for events

CptArthur

Oppdatering: 21. jan. 2024 @ 5.10

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur