Space Engineers

Space Engineers

Modular Encounters Systems
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Güncelleme: 8 Nis 2024 @ 6:26
Güncelleyen: CaptainArthur

Güncelleme: 6 Nis 2024 @ 9:04
Güncelleyen: CaptainArthur

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Güncelleme: 5 Nis 2024 @ 3:35
Güncelleyen: CaptainArthur

Güncelleme: 4 Nis 2024 @ 5:16
Güncelleyen: CaptainArthur

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Güncelleme: 2 Mar 2024 @ 10:25
Güncelleyen: CaptainArthur

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Güncelleme: 11 Şub 2024 @ 20:39
Güncelleyen: jTurp

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp

Güncelleme: 6 Şub 2024 @ 18:34
Güncelleyen: Meridius_IX / Lucas

2.71.3
- Updated mod IDs in AddonManager to detect new WeaponCore and DefenseShield mod instances.

Meridius_IX

Güncelleme: 6 Şub 2024 @ 18:31
Güncelleyen: Meridius_IX / Lucas

Güncelleme: 4 Şub 2024 @ 13:39
Güncelleyen: CaptainArthur

2.71.2

-ReputationPlayerConditionIds for MES AI Action
-BroadcastCommandProfiles for Events
-PersistantConditions for events
-OnFailResetCooldown for events

CptArthur

Güncelleme: 21 Oca 2024 @ 5:10
Güncelleyen: CaptainArthur

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur