Space Engineers
Modular Encounters Systems
Показване на 31 — 40 от 306 постъпления
< 1  2  3  4  5  6 ... 31 >
Обновление: 8 апр. 2024 в 6:26

Обновление: 6 апр. 2024 в 9:04

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Обновление: 5 апр. 2024 в 3:35

Обновление: 4 апр. 2024 в 5:16

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Обновление: 2 март 2024 в 10:25

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Обновление: 11 февр. 2024 в 20:39
от jTurp

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp

Обновление: 6 февр. 2024 в 18:34

2.71.3
- Updated mod IDs in AddonManager to detect new WeaponCore and DefenseShield mod instances.

Meridius_IX

Обновление: 6 февр. 2024 в 18:31

Обновление: 4 февр. 2024 в 13:39

2.71.2

-ReputationPlayerConditionIds for MES AI Action
-BroadcastCommandProfiles for Events
-PersistantConditions for events
-OnFailResetCooldown for events

CptArthur

Обновление: 21 ян. 2024 в 5:10

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur