Space Engineers

Space Engineers

Modular Encounters Systems
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Update: 8 apr 2024 om 6:26

Update: 6 apr 2024 om 9:04

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Update: 5 apr 2024 om 3:35

Update: 4 apr 2024 om 5:16

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Update: 2 mrt 2024 om 10:25

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Update: 11 feb 2024 om 20:39
door jTurp

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp

Update: 6 feb 2024 om 18:34

2.71.3
- Updated mod IDs in AddonManager to detect new WeaponCore and DefenseShield mod instances.

Meridius_IX

Update: 6 feb 2024 om 18:31

Update: 4 feb 2024 om 13:39

2.71.2

-ReputationPlayerConditionIds for MES AI Action
-BroadcastCommandProfiles for Events
-PersistantConditions for events
-OnFailResetCooldown for events

CptArthur

Update: 21 jan 2024 om 5:10

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur