XCOM 2
More SITREPs
Показані результати 1–7 із 7
Оновлено: 26 жовт. 2022 о 17:13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Оновлено: 29 січ. 2022 о 17:33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Оновлено: 29 січ. 2022 о 12:11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Оновлено: 22 верес. 2018 о 19:40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Оновлено: 20 трав. 2018 о 12:58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Оновлено: 15 жовт. 2017 о 15:01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Оновлено: 14 жовт. 2017 о 21:24