XCOM 2
More SITREPs
目前顯示第 1-7 項,共 7 項
更新:2022 年 10 月 26 日 @ 下午 5:13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

更新:2022 年 1 月 29 日 @ 下午 5:33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

更新:2022 年 1 月 29 日 @ 下午 12:11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

更新:2018 年 9 月 22 日 @ 下午 7:40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

更新:2018 年 5 月 20 日 @ 下午 12:58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

更新:2017 年 10 月 15 日 @ 下午 3:01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

更新:2017 年 10 月 14 日 @ 下午 9:24