XCOM 2
More SITREPs
Ergebnisse 1–7 von 7
Update: 26. Okt. 2022 um 17:13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Update: 29. Jan. 2022 um 17:33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Update: 29. Jan. 2022 um 12:11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Update: 22. Sep. 2018 um 19:40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Update: 20. Mai 2018 um 12:58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Update: 15. Okt. 2017 um 15:01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Update: 14. Okt. 2017 um 21:24