XCOM 2
More SITREPs
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Uppdatering: 26 okt, 2022 @ 17:13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Uppdatering: 29 jan, 2022 @ 17:33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Uppdatering: 29 jan, 2022 @ 12:11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Uppdatering: 22 sep, 2018 @ 19:40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Uppdatering: 20 maj, 2018 @ 12:58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Uppdatering: 15 okt, 2017 @ 15:01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Uppdatering: 14 okt, 2017 @ 21:24