XCOM 2
More SITREPs
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更新:2022年10月26日 @ 17時13分

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

更新:2022年1月29日 @ 17時33分

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

更新:2022年1月29日 @ 12時11分

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

更新:2018年9月22日 @ 19時40分

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

更新:2018年5月20日 @ 12時58分

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

更新:2017年10月15日 @ 15時01分

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

更新:2017年10月14日 @ 21時24分