XCOM 2
More SITREPs
Εμφάνιση 1-7 από 7 καταχωρίσεις
Ενημέρωση: 26 Οκτ 2022 στις 17:13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Ενημέρωση: 29 Ιαν 2022 στις 17:33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Ενημέρωση: 29 Ιαν 2022 στις 12:11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Ενημέρωση: 22 Σεπ 2018 στις 19:40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Ενημέρωση: 20 Μαϊ 2018 στις 12:58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Ενημέρωση: 15 Οκτ 2017 στις 15:01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Ενημέρωση: 14 Οκτ 2017 στις 21:24