XCOM 2
More SITREPs
กำลังแสดง 1-7 จาก 7 รายการ
อัปเดต: 26 ต.ค. 2022 @ 5: 13pm

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

อัปเดต: 29 ม.ค. 2022 @ 5: 33pm

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

อัปเดต: 29 ม.ค. 2022 @ 12: 11pm

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

อัปเดต: 22 ก.ย. 2018 @ 7: 40pm

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

อัปเดต: 20 พ.ค. 2018 @ 12: 58pm

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

อัปเดต: 15 ต.ค. 2017 @ 3: 01pm

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

อัปเดต: 14 ต.ค. 2017 @ 9: 24pm