XCOM 2
More SITREPs
Показване на 1 — 7 от 7 постъпления
Обновление: 26 окт. 2022 в 17:13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Обновление: 29 ян. 2022 в 17:33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Обновление: 29 ян. 2022 в 12:11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Обновление: 22 септ. 2018 в 19:40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Обновление: 20 май 2018 в 12:58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Обновление: 15 окт. 2017 в 15:01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Обновление: 14 окт. 2017 в 21:24