XCOM 2

XCOM 2

More SITREPs
Zobrazuje se 1–7 z 7 položek
Aktualizace: 26. říj. 2022 v 17.13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Aktualizace: 29. led. 2022 v 17.33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Aktualizace: 29. led. 2022 v 12.11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Aktualizace: 22. zář. 2018 v 19.40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Aktualizace: 20. kvě. 2018 v 12.58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Aktualizace: 15. říj. 2017 v 15.01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Aktualizace: 14. říj. 2017 v 21.24