XCOM 2
More SITREPs
Mostrando 1-7 de 7 aportaciones
Actualización: 26 OCT 2022 a las 5:13 p. m.

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Actualización: 29 ENE 2022 a las 5:33 p. m.

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Actualización: 29 ENE 2022 a las 12:11 p. m.

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Actualización: 22 SEP 2018 a las 7:40 p. m.

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Actualización: 20 MAY 2018 a las 12:58 p. m.

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Actualización: 15 OCT 2017 a las 3:01 p. m.

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Actualización: 14 OCT 2017 a las 9:24 p. m.