XCOM 2
More SITREPs
Viser 1–7 av 7 bidrag
Oppdatering: 26. okt. 2022 @ 17.13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Oppdatering: 29. jan. 2022 @ 17.33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Oppdatering: 29. jan. 2022 @ 12.11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Oppdatering: 22. sep. 2018 @ 19.40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Oppdatering: 20. mai 2018 @ 12.58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Oppdatering: 15. okt. 2017 @ 15.01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Oppdatering: 14. okt. 2017 @ 21.24