XCOM 2
More SITREPs
Wyświetlanie 1-7 z 7 pozycji
Aktualizacja: 26 października 2022 o godz. 17:13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Aktualizacja: 29 stycznia 2022 o godz. 17:33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Aktualizacja: 29 stycznia 2022 o godz. 12:11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Aktualizacja: 22 września 2018 o godz. 19:40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Aktualizacja: 20 maja 2018 o godz. 12:58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Aktualizacja: 15 października 2017 o godz. 15:01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Aktualizacja: 14 października 2017 o godz. 21:24