XCOM 2
More SITREPs
1–7/7 bejegyzés mutatása
Frissítés: 2022. okt. 26. @ 17:13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Frissítés: 2022. jan. 29. @ 17:33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Frissítés: 2022. jan. 29. @ 12:11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Frissítés: 2018. szept. 22. @ 19:40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Frissítés: 2018. máj. 20. @ 12:58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Frissítés: 2017. okt. 15. @ 15:01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Frissítés: 2017. okt. 14. @ 21:24