XCOM 2
More SITREPs
Se afișează 1-7 din 7 intrări
Actualizare: 26 oct. 2022 @ 17:13

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Actualizare: 29 ian. 2022 @ 17:33

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Actualizare: 29 ian. 2022 @ 12:11

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Actualizare: 22 sept. 2018 @ 19:40

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Actualizare: 20 mai 2018 @ 12:58

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Actualizare: 15 oct. 2017 @ 15:01

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Actualizare: 14 oct. 2017 @ 21:24