Total War: WARHAMMER III

Total War: WARHAMMER III

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MiniMeth's Multiplayer War Experience
   
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Description
Purpose:

This mod collection is designed to bring out the best experience of the game, no matter what faction you play as, while still functioning in a multiplayer setting.

The collection is not using SFO or focusing on specific factions.



Instructions:

Move Deepwar AI to the top of the load order manually.

Syncronize MCT settings with other players, before you start playing.

Don't play "The Old World Campaign" in multiplayer, only "The Old World Campaign, Classic" and "The Dark Lands Campaign".
Keep all three deactivated unless you intend to play them.



Dedicated to my dear friend, Mads Braas.
I miss you old boy.
Items (64)
Fort Maps
Created by <<FSF>>Ranger
This Mod adds Fort Maps to Total War: Warhammer 3 This is the Base Mod which includes all my Fort Maps. You will need this for the other three Mods Forts for Encampment Stance: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3500073492&searchtext= F...
Restricted Auto Resolve 85/40
Created by A Paper Clip
Description → This mod deactivates the usage of auto resolve for battles between the win percentages of 85% and 40%. → Auto resolve in Total War games are great for skipping battles where you have overwhelming odds, but it becomes a very murky mechanic whe...
Climate Adaptation
Created by Alex Zhao
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is n...
Double Skill Points & Skill Dump
Created by Alex Zhao
This mod lets lords and heros get 2 skill points per level and provide a skill dump that increase the character's hit point 1% per skill level. Suggest to start a new campaign. AI will also get more skill points. Will conflict with other mod that edited ch...
Fort Maps for Encampment Stance
Created by Alex Zhao
This mod replaces the battle map with the special camp battle maps when the defender is in an encampment stance When an army is attacked (not by ambush) while in an encamp or raiding camp stance, different camp maps will be used according to its culture. T...
Seasons and Holidays [compatible with battle weather mods!]
Created by Alshua
Bring a new level of strategy to the campaign by adding a cycle of seasons, along with a generous helping of Warhammer lore. Cultural holidays add to your immersion. NEW! Unique battle map weather visuals add variety and realism. Each turn now takes one mo...
Increased Responsiveness - re-uploaded edition
Created by AM
This is a re-upload of Increased Responsiveness, cause the original creator for some unknown reason deleted it without warning bricking ALOT of saves which is exactly why i re-uploaded it. The mod is just some DB edits so its very lightweight and should no...
More High Angle Fire (includes Stop Idling features)
Created by ArthasL1
Update (2025/05/17) For unknown reasons, the Stop Idling mod was suddenly hidden. Many users in the comments have asked me to recreate its functionality, and I personally really appreciated the idea behind Stop Idling. In fact, both Stop Idling and my mod ...
More Character Names (For all 24 races)
Created by Beans
About More Character Names (about 7,600 total new names) Tired of seeing heroes and lords with the same name? This mod adds a huge amount of lore friendly names into the name pool for ALL FACTIONS for both the player and the AI. Some factions have received...
No lightning strike or ambush attacks
Created by Cerb
Removes lightning strike and ambush attacks from the game, replacing them with less imbalanced effects but still retaining usefulness without being oppressive or random chance. Ambush attacks replaced with vanguard deployment for army. Lightning strike giv...
Immortal Empires Expanded [Updated]
Created by ChaosRobie
THIS MOD REQUIRES MIXER! This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, Nippon, the Lost Isles of Elithis, the Eastern Steppes, several smaller islands, and that part that looks like Korea which has been named Ihan. AND MORE! Descri...
The Dark Lands Campaign
Created by ChaosRobie
>>> THIS MOD REQUIRES MIXER! <<< >>> THIS MOD REQUIRES THE MAIN MOD! <<< This is a smaller version of The Old World Campaign. It runs a lot faster. Description This campaign includes just the Dark Lands and Mountains of Mourn. The Empire, Bretonnia, Southe...
The Old World Campaign
Created by ChaosRobie
>>> THIS MOD REQUIRES MIXER! <<< https://i.postimg.cc/qRmFtBFr/TOWMap-Logo.gif This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe. Description This new campaign includes 1317 settlements and loads of ne...
The Old World Campaign, Classic
Created by ChaosRobie
>>> THIS MOD REQUIRES MIXER! <<< >>> THIS MOD REQUIRES THE MAIN MOD! <<< This is a smaller version of The Old World Campaign. It runs a lot faster. Description This campaign includes the Empire, Bretonnia, Southern Realms, Albion, Norsca, Kislev, the Badla...
Home Region Movement Bonus +40%
Created by devon752
What does it do? Increases campaign movement range for armies in their own regions by 40%. Works for both Player and AI. Compatibility Should be compatible with most mods (as long as they don't change the same things as this mod) and with ongoing campaigns...
Skip Intro
Created by Diaz Ex Machina
Simple mod to skip the intro videos and epileptic seizure warning. Original idea by Aexrael, original logo by DaTroll. Special thanks to incata for finding out the cause of the sounds bug....
One Button Respec
Created by DrunkFlamingo
Features This mod adds a button to the character skills panel which can be used to reset the skills of a character. Each character can only be reset once, and resetting skills costs 1000 gold/favor. Compatibility This mod should be compatible with all othe...
DeepWar AI
Created by Forlorn
NEWS: Patch 6.2 brought some changes to the AI, nothing too major but some old code had to be thrown out. New categories were added by CA to fix Nurgle plague mechanics for the AI. No idea if Golgf*g works but I'm not holding my breath. New options to make...
Living World Expanded: Total Map Overhaul
Created by Forlorn
==NEWS== New changes: Updated for Omens of Destruction. - Golg moved to Frozen Landing, in true neutral position. - Added Clan Gnaw under Golg - Updated several minor factions that were updated with Omens of Destruction - Redid leafcutterz start in Badland...
Diplomacy : Reduced Trade Settlement Penalty
Created by Freiya
This mod makes it easier to trade settlements. It changes 3 db values : 1. The penalty when trying to trade the most recently acquired region has been changed from 10 to 1. 2. The penalty when trying to trade a region from a province owned entirely by the ...
Execute (useless) Lords & Heroes
Created by Freiya
This mod adds ui elements that allow the player to "execute" (useless) lords and heroes - even if they are immortal ! First of all, this is the Warhammer 3 port of the mod created by sm0kin for TWW 2. He started working on this version and accepted to let ...
Trade Any Settlement
Created by Freiya
This mod makes it possible to trade any settlement with any encountered faction as long as you aren't at war with them. To use it, just click on the new "trade settlements" button displayed on the top-left corner of the screen. https://i.imgur.com/HWB8tvn....
Assladders Begone!!! Long Live Buildable Ladders!!!
Created by Frodo45127
It was simple, but things... are getting added to the mod, so here's a list of what this mod does: Units can no longer get ladders out of thin air in sieges. Besieger armies can now build ladders as siege equipment. Fort battles now play like normal siege ...
Community Bug Fix Mod - Game v6, Batch 3
Created by Groove Wizard
Community Bug-Fix Mod Welcome to the CBFM Steam page! You're probably here because you like playing TWWH and want to have a slightly better time at it. Us too. Mostly. This mod, as you may have assumed from the title, is a collection of bug fixes developed...
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
Tabletop Caps: Reborn
Created by Groove Wizard
Tabletop Caps: Reborn This mod here is a reborn version of Tabletop Caps, the excellent mod from DrunkFlamingo. As DF has stepped away from modding, he's asked me to help maintain Tabletop Caps. You can look at the original mod here. The mod will remain mo...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 6.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
[IE] Loreful Strategic Threat
Created by IfThenOrElse
This mod replaces Strategic Threat for IE only, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: ported over from Game 2. Big thanks to Vandy for his help with scripted effect bundles! Big thanks to AwwHEE...
Garrison Sally for all
Created by IfThenOrElse
This mod gives the discovery building an effect which enables garrisons to sally out in the region they are built in. Why make the mod? Folks like the garrison sally ability! So I made this mod to give it to other factions in a way that did not rob Atamans...
Remove Bordergore
Created by IfThenOrElse
This mod will reduce the effects of bordergore by promoting ai factions to own entire provinces. What is Bordergore? Bordergore is when ai factions take territories without any forethought in how to support t as part of a consolidated empire. Their territo...
AI Coordinated Assault
Created by Incata
General description This mod prevents the AI from sending some of its fastest and/or most powerful units into battle before the bulk of the army has reached the enemy lines. Many of you have probably experienced this behavior, which often occurs when the A...
Autoresolve Redone
Created by Incata
This mod modifies the automatic resolution system of the game. This mod is a revision of my TWW2 mod Autoresolve Redone To be honest this mod is very different from the version I created for TWW2 but the purpose is the same, to make auto-resolving combat a...
Battle Weather Overhaul
Created by John Matrix
INTRODUCTION This mod is a massive, complete overhaul of battle map lighting and weather effects for every single map in the game, including every custom map added by Waka's Campaign Battles, GCCM BETA and Custom Siege Map Compilation mods. I've created se...
Campaign Weather Overhaul (includes The Old World Map)
Created by John Matrix
Mod is fully compatible with Immortal Empires Expanded, and The Old World map, but place mine first in the load order! *Screenshots are very outdated, will upload new one soon* INTRODUCTION This mod is a complete overhaul of campaign map lighting and weath...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Clan Skryre Units for Skaven
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you're probably really excited that I finally learned how to spell Clan Skryre. For everyone else, read on: What good-point is confederating Icky Klaw-Klaw?? Does he bring-gift ...
High Elf Units for High Elfs
Created by LordOmlette
Welcome back, commanders! If you used the WH2 version of this mod, then you know what the deal is. For everyone else, read on: If you confederate Avelorn, you gain access to Dryads, Treekin, and Treemen. You must own The Queen and The Crone DLC. If you con...
Please Hide Campaign Map When Loading Multiplayer Save
Created by LordOmlette
The multiplayer resume from save screen gives away too much information when you're playing a head-to-head campaign. Why show your opponents where you are or how well you're doing? Why not instead force them to scout to learn what you've got? This should n...
Expanded Hero Skill Trees Compilation
Created by maffers
This mod is an all-in-one compilation of my other hero skill mods. This mod adds some additional skills to each hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. 1080+ skills...
Decline Diplomacy
Created by Marthenil
---Updated for 6.1! Kostaltyn is pestering you again? No more! Adds a UI button next to the existing pause and fast forward buttons that will automatically decline any incoming diplomatic actions towards the player, and close all the relevant menus, so the...
Reloading Animations
Created by Marthenil
---Updated for 6.1! Reload: load (something, especially a gun that has been fired) again. Adds reloading animations to the following units (for now): Kislev Streltsi Dwarf Thunderers Empire Handgunners Sylvanian Handgunners Vampire Coast Gunnery Wight Free...
MIXER - Mixu's Unlocker
Created by Mixu
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. MCT Requirement: The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. Don't use M...
Mixu's Legendary Lords
Created by Mixu
About the Mod Some of you may remember this and this from Total War Warhammer II. Well, this mod is simply a combination of those two mods, with some new faces added. This mod adds Legendary Lords, Legendary Heroes and some new units. This mod does not tou...
Mixu's Legendary Lords: Asset Pack
Created by Mixu
This is a required asset pack for Mixu's Legendary Lords mod. You should subscribe to it if you use it, otherwise you'll get missing character models n other fun stuff....
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 6.2 compatible This simple mod removes the default (40) character trait limit.  EVERY character in the game can now have an INFINITE number of traits. You will never have to worry about not getting a trait because you a...
Settlement Capture Pictures
Created by Müsliriegel
Summary This mod used to change the simple red icons when choosing a settlement occupation option back to unique artworks as in Warhammer 1 & 2. With IE and the reintroduction of settlement capture art I have now mixed my images with the ones from CA and e...
Unique Faction UI
Created by Müsliriegel
https://i.imgur.com/c20v72E.png https://i.imgur.com/fVVaDCS.gif Summary This mod is mainly inspired by old RTS games like Starcraft or Dawn of War in which the UI would change depending on who you play. I tried to give every faction a unique UI that fits t...
Tabletop Caps - Unique Lord & Faction Rules - Submod
Created by Naeven
Submod to Tabletop Caps that addes special rules to all standard Lords and some Factions. See above collection for supported modded LLs and recomended mods. Some special rules are applied to lords and/or factions, but they never stack. For example, Boris L...
Victory Conditions Overhaul
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported. Facti...
No Stealing Settlements for Tzeentch & Vilitch
Created by Opi
Stop Tzeentch & Vilitch randomly taking over settlements. Please note this disables the Tzeentch & Vilitch stealing mechanic for the AI and player. If you want to play a Tzeentch or Vilitch faction and steal settlements, just disable this mod. - Singleplay...
Reasonable Diplomacy Bribes
Created by Redfog
Tired of the AI asking for 10 grand for a trade deal but only paying you a 100 bucks for one? This mod change the diplomatic weight of money for the AI and player, so that they are roughly equal, so when you want to bribe a faction into accepting that trad...
Weapon Teams on Walls
Created by Scicotheron
WH2 weapon teams can mount and climb walls. Affected Units: Skaven: --Warpfire Throwers (+RoR) --Warplock Jezzails (+RoR) --Ratling Guns (+RoR) --Poisoned Wind Mortars (+RoR) Vampire Coast: --Deck Gunners (+RoR) Vanilla Units that can already climb walls: ...
Missile Troops - Melee Fix
Created by Shorewall
Looks like missile frontlines are back on the menu boyz! While ranged units typically have subpar melee stats their abysmal performance in combat is chiefly due to a bug that locks them in a loop, switching between weapons. Now troops fire at will but once...
Speedy Turn Camera
Created by Skywalker
Mod that just speeds up the camera move between your turns. Save Compatible Other mods Compatible This is a direct port from WH2 mod "Faster end turn Camera" to WH3 It modifies a database default entry the game has, nothing more. This mod doesn't need to b...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 6.2.x https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Building Progression Icons III
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
Tier 3 Walls for Chaos Dwarf Outposts
Created by Stubby
This submod for Tier 3 Walls Returned adds walls to the tier 3 garrison building in Chaos Dwarf Outposts. I separated this from the main mod because I wanted to keep the identities of the minor settlement chains where the factory is more fortified while th...
Tier 3 Walls for Custom Factions
Created by Stubby
This mod adds walls to the tier 3 garrison buildings of custom factions like Southern Realms, Marienburg, Mousillon and more that are unaffected by the main Tier 3 Walls Returned mod. You don't need every single mod listed below, as long as you have one of...
Tier 3 Walls Returned
Created by Stubby
The Tier 3 Walls Returned mod gives siege battles back to all the tier 3 minor settlement defence buildings that had them before the 2.2 update, as well as the tier 3 Brettonian main minor settlement building. This mod works on both Realms of Chaos and Imm...
Climate Suitability Map
Created by sudkks
Display the climate suitability of the region In the map of the Legendary Lord selection interface, with green is complete suitable, orange is unsuitable, and red is uninhabitable; If the mouse is placed on the climate icon below, the climate region can be...
All Diplomatic Options - Vassalize, Liberate, Confederate
Created by The_Inquisitor
OVERVIEW Hello all! This is the updated version of the All Diplomatic Options mod by FiftyTifty who will be unable to update the original mod for the foreseeable future but has kindly given me permission to maintain and update this awesome mod for coming u...
Easier Confederations & Vassals
Created by VanguardMk1
Annoyed that your best buddies don't like to confederate you for whatever reason? This mod significantly increases your chances of confederation and vassalage when you're best friends (150+ relations). This should help AI factions confederate each other mo...
Waka's Campaign Land Battles (WCLB) Map Pack
Created by WakaWaka3000
WELCOME! Welcome! This mod is a map pack that I made for use in campaign. If you are looking for multiplayer maps for use in tournaments, please download the Total Tavern map pack instead. COMPATIBILITY This mod does not replace any CA-created maps, it onl...
New Settlement Who Dis 2
Created by Ydok4
This is a port of the original 'New Settlment Who Dis' from Warhammer 2. Check it out here and give Groove Wizard and John Austin a thumbs up and some support! Description Ever wonder why the Dwarfs would reconquista Black Crag and just leave it with that ...