Total War: WARHAMMER III

Total War: WARHAMMER III

397 ratings
Legendary Lord Defeat Traits for Reinforcing Generals
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Tags: mod
File Size
Posted
Updated
715.706 KB
31 Aug @ 12:38pm
2 Sep @ 10:37pm
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Legendary Lord Defeat Traits for Reinforcing Generals

Description
Description

This mod allows reinforcing generals to earn defeat traits when they participate in a battle against a legendary lord.

Features

When installed, after winning a fight against a legendary lord all of your generals who took part in the battle will earn the defeat trait instead of only the primary general.

The mod is safe to add to ongoing games.

Compatibility

If you have Rhox Legendary Hero defeat trait mod enabled reinforcing generals will gain the legendary hero defeat trait.

Bugs

None known.

Credits

Script: Murranji (based on CA)
Rhox - script for Rhox legendary hero mod
RPFM: DJ-Fro-Fro
42 Comments
Epathos 19 Oct @ 11:40am 
Thank you for the response. :BL3Thumbsup:
Murranji  [author] 18 Oct @ 2:53pm 
Yes it will work for those.
Epathos 18 Oct @ 12:17pm 
Does this work with Dlc Lords?
Chief Kick-A-Friend 17 Oct @ 11:55pm 
Is this compatible with SFO traits or nah?
Murranji  [author] 12 Oct @ 5:55am 
@Big Bad Wolf, currently it will only work for vanilla lords and the heroes if the legendary hero defeat trait mod is installed.
Big Bad Wolf 12 Oct @ 5:06am 
Playing as Clan Rictus and fighting against Gormok the Dark Armourer of the Dark Land Orcs (Modded LL). He has a unique trait that gives armour buff to whole army and also a +10 Diplo with all Chaos dwarfs. I've got 4 armies fighting him, but only the main attacking army is getting the defeat trait.
a.henkler 28 Sep @ 12:18pm 
@Ref
Let me guess, you're not playing on veryhard / legendary Campaign difficulty? Cause unless you're playing a faction without supply lines like Brettonia, Tomb Kings, Beastmen or the Chorfs, using 4 armies where one would suffise becomes prohibitively expensive fast. And Tomb Kings or Beastmen don't have unlimited armies anyway.
Ref 24 Sep @ 9:05am 
Awesome concept, but just be warned it's pretty unbalanced. We're already encouraged to lord stack 4 generals per battle to maximize loot drop chance, but this further solidifies it as absolutely required. Any traits that have global effects i.e. research rate, income, diplomacy get out of control.
Dragon32 17 Sep @ 8:15am 
@sirkudjon
Wasn't this present in Warhammer 2 in base game itself?
Not that I recall, no.
sirkudjon 17 Sep @ 3:09am 
Wasn't this present in Warhammer 2 in base game itself? Why do we need a mod to add this function back to Warhammer 3 CA? Anyway, good job. Very helpfull mod which eliminate the need to shuffle who get's the kill priority.