Total War: WARHAMMER III

Total War: WARHAMMER III

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Easier Confederations & Vassals
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Tags: mod
File Size
Posted
Updated
296.458 KB
5 Apr, 2022 @ 9:45am
6 Sep @ 2:46pm
23 Change Notes ( view )

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Easier Confederations & Vassals

Description
Annoyed that your best buddies don't like to confederate you for whatever reason? This mod significantly increases your chances of confederation and vassalage when you're best friends (150+ relations). This should help AI factions confederate each other more too, but it's not guaranteed because AI decision making is different.

This mod can be turned on or off whenever you want, just remember to click the "Enable all saves" checkbox so you are able to load your save with a missing mod.

Confirmed to work in multiplayer by multiple people in the comments, I'm taking their word for it.

This mod does not add or remove any diplomatic options, it just makes confederation and vassalage easier. If you're missing options or see additional ones, it's caused by other mods or because of an incompatibility with another mod.

Adjusted values:
Baseline value at 150+ relations ("Trusted Friends") is set to 0
Baseline value at 50-149 relations ("Very Friendly") is set to -50
Penalty to confederation if the target faction captured territory within the last 7 turns is set from -30 to 0 (thanks, dfnamehere!)
If you are the main threat of the target or have a common main threat, you get a +10 bonus to the deal.

Known issues:
Incompatible with mods that affect the same lines in the following two tables:
cai_personality_deal_evaluation_components, cai_personality_deal_evaluation_deal_component_values

Credit to Reddit user dfnamehere for telling me in this thread about more modifiers, specifically the penalty to confederation if the other faction recently captured territory. That should make confederation a lot more reliable for people.
Check out his post on Reddit for more information about confederations.
Popular Discussions View All (1)
1
11 Feb @ 3:10pm
Sad times
Slushie Girl ♡
326 Comments
Lethums 27 Sep @ 2:16am 
Yea that's the one! Thanks for the reply.
VanguardMk1  [author] 27 Sep @ 1:06am 
You mean the event for a few turns after you confederate? This mod doesn't touch that, so it should be compatible.
Lethums 26 Sep @ 11:11am 
Is this mod compatible with "No Confederation Penalty," or does it already eliminate the confederation penalty by itself? :er_wave:
Doomed World 22 Sep @ 3:12pm 
Thank you, to i can finally confederate the Rat without having to give them lobotomy first
VanguardMk1  [author] 14 Sep @ 6:39am 
Just use a previous save where you have 150+ relations with another faction that can be confederated.
maverick 14 Sep @ 5:07am 
What's the best faction to test this mod quickly if it's really work? thanks in advance
Marakano 12 Sep @ 5:03am 
Thanks man :thronesdiplomacy:
VanguardMk1  [author] 11 Sep @ 9:17am 
I took a quick look and it should work just fine. We edit different things. If it doesn't work for some reason, try changing the load order for these mods.
Marakano 11 Sep @ 12:50am 
Walahmar 6 Sep @ 2:48pm 
The return of the King! So thankfull for the update @VanguardMk1 ! :steamhappy: