Total War: WARHAMMER III

Total War: WARHAMMER III

1,125 ratings
Expanded Hero Skill Trees Compilation
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File Size
Posted
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19.519 MB
11 Jul, 2024 @ 5:48pm
23 Sep @ 1:28pm
53 Change Notes ( view )

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Expanded Hero Skill Trees Compilation

Description
This mod is an all-in-one compilation of my other hero skill mods. This mod adds some additional skills to each hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords.

  • 1080+ skills
  • 330+ abilities
  • 84+ supported hero types

Currently supported factions:
- All


Compatibility
Mods that change skill trees for heroes of supported factions will not be compatible if they use the same space on the skill tree as this mod.

If you were using my other Expanded Hero Skill mods, you will need to unsubscribe from them to use this mod.

You can check out ChopChop's compatibility mod for compatibility with common mods (Note that I am not associated with this mod and do not maintain it).


Mods In This Compilation
Expanded Hero Skill Trees Collection (Steam Workshop List)




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Any donations are appreciated. Thanks!
355 Comments
maffers  [author] 1 Oct @ 6:53am 
@Valrath
Yes
maffers  [author] 1 Oct @ 6:52am 
@Fleshseeker
Some of the abilities in this mod are passive auto-cast abilities. The ai will auto-cast the abilities for you as long as you satisfy the abilities requirements (in range, viable target, etc). Sometimes the game will not cast it immediately.

There used to be a limit to the number of activated abilities characters could have so this was a way to add an additional ability while still leaving room for abilities from items or other sources.
Valrath 1 Oct @ 2:52am 
is this compatible with mixu legendary lord ?
Fleshseeker 26 Sep @ 7:04pm 
Wight Knight's Baleful strike is count as a "passive skill" making this skill unable to cast.
As it a breath type skill-based spell, I see no way to cast it.
Is this work as intended? I find nothing procing from it in the battle.
Norman 23 Sep @ 11:49am 
pls update:steamthumbsup:
Eleum 12 Sep @ 7:41am 
Thanks for the clarification
ChopChop 10 Sep @ 7:30am 
@Eleum This is a vanilla bug, nothing to do with this mod. It was reported to CA many times
Eleum 10 Sep @ 7:28am 
Empire Life Wizard seems to have a skill for lore of light for some reason which is inconsistent with the other empire wizards
posyduck 10 Sep @ 4:13am 
I just want to add if anyone still having crash on start up:

In addition of unsubscribing and delete the data from workshop. ALSO delete the mod data (PACK and other data) on the game "data" folder (example: C:\SteamLibrary\steamapps\common\Total War WARHAMMER III\data). Works for me after just unsubscribe and delete data on workshop didn't work out.
Moistkitties69 9 Sep @ 6:48pm 
Is there a way to get the previous version of this mod? The last update seems to have broken my SFO campaign I've been playing on WH3 6.2