Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Update: 16 Aug @ 5:54pm

-restored floating hand models

Update: 16 Aug @ 5:46pm

Update: 16 Aug @ 5:44pm

Update: 16 Aug @ 1:11am

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

Update: 15 Aug @ 2:42pm

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

Update: 14 Aug @ 4:26pm

-Attempt to fix bindings for Valve Index controllers

Update: 14 Aug @ 3:37pm

-Adjusted eye offset

Update: 14 Aug @ 3:24pm

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Update: 13 Aug @ 12:22pm

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Update: 12 Aug @ 5:22pm

Fixed issue where other players are not updating movement