Garry's Mod
VRMod x64 - Extended
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Обновление: 23 сен в 14:31
автор: Doom Slayer

- Optimization update: brought some of the optimizations back which were reverted during the process of fixing multiplayer issues (Reducing extensive calls to UpdateIK and network traffic)

Обновление: 20 сен в 11:23
автор: Doom Slayer

- Melee: ignoring current vehicle (should still be able to slap your passenger)
- Character: fixed messed up bone while driving

Обновление: 20 сен в 9:31
автор: Doom Slayer

-Fixed black screen on windows

Обновление: 20 сен в 7:00
автор: Doom Slayer

-Optimization update: may reduce fps drops in some cases

Обновление: 19 сен в 17:01
автор: Doom Slayer

-Server side API: Poses prediction based on velocity between frames. Should improve physics a little.
-Pickup: due to the lots of negative feedback regarding floating items caused by physics, the "Rendering" proxy was implemented. So now props should be less floaty, as they don't follow physics, that can be behind a little, especially in the multiplayer with high ping
-Melee: preventing punching the prop right after drop

Обновление: 18 сен в 13:47
автор: Doom Slayer

-Glide: fixed hands being stuck if vehicle was deleted or player exited while gripping the wheel

Обновление: 18 сен в 13:41
автор: Doom Slayer

-Glide: fixed grips for sanchez, added state reset serverside to prevent stuck Inputs

Обновление: 17 сен в 19:06
автор: Doom Slayer

-Reverted few of the changes from the previous update

Обновление: 17 сен в 19:00
автор: Doom Slayer

-Some minor fixes

Обновление: 17 сен в 15:31
автор: Doom Slayer

-Pickup that can ( should no longer be visible)
-GUNS INSIDE THE VEHICLES. ArcVR works for all vehicles, standard ones work only if collisions allow it, like jalopy or glide motorbikes or some roofless cars... Good luck with bindings. Need to bind "weaponmenu", "reload", "turret" (for primary) "alt_turret"( for secondary) in vehicle tab
-Lots of glide polishing and optimizations
-Enabled multicore related convas