Garry's Mod

Garry's Mod

VRMod x64 - Extended
Ergebnisse 11–20 von 139
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Update: 18. Aug. um 11:26

-Reverted characterYaw calculations
-Added debug to LerpOtherVRPlayers

Update: 17. Aug. um 17:24

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

Update: 17. Aug. um 16:39

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

Update: 17. Aug. um 9:12

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

Update: 17. Aug. um 8:25

-fixed syncing between server and client for the collision params

Update: 16. Aug. um 17:54

-restored floating hand models

Update: 16. Aug. um 17:46

Update: 16. Aug. um 17:44

Update: 16. Aug. um 1:11

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

Update: 15. Aug. um 14:42

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override