Garry's Mod

Garry's Mod

VRMod x64 - Extended
Visar 11–20 av 137 poster
< 1  2  3  4 ... 14 >
Uppdatering: 17 aug @ 16:39

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

Uppdatering: 17 aug @ 9:12

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

Uppdatering: 17 aug @ 8:25

-fixed syncing between server and client for the collision params

Uppdatering: 16 aug @ 17:54

-restored floating hand models

Uppdatering: 16 aug @ 17:46

Uppdatering: 16 aug @ 17:44

Uppdatering: 16 aug @ 1:11

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

Uppdatering: 15 aug @ 14:42

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

Uppdatering: 14 aug @ 16:26

-Attempt to fix bindings for Valve Index controllers

Uppdatering: 14 aug @ 15:37

-Adjusted eye offset