Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Mis à jour le : 19 aout à 23h05

-Pickup: props now have weight and now you can smash other players with them too. (before that it was collision group plausible door without physics)

-Initial Glide Support: Needs some polishing, player model does not look right while seated, however functional. Cars are controlled with buttons, while planes and helicopters use the right controller (like in flight simulators).

-New bindings for driving: you want to head to SteamVR settings and set your left joystick (vehicles control) to D-Pad. You will be able to assign 5 buttons to it that you will need. Additionally use thumbrests (touch works as button) and don't afraid to use chords (Like left grip + dpad up). If you use quest 3, can just switch to default bindings.

Mis à jour le : 18 aout à 12h18

-VGUI: moved buttons up a little in the Settings - Rendering tab

Mis à jour le : 18 aout à 11h26

-Reverted characterYaw calculations
-Added debug to LerpOtherVRPlayers

Mis à jour le : 17 aout à 17h24

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

Mis à jour le : 17 aout à 16h39

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

Mis à jour le : 17 aout à 9h12

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

Mis à jour le : 17 aout à 8h25

-fixed syncing between server and client for the collision params

Mis à jour le : 16 aout à 17h54

-restored floating hand models

Mis à jour le : 16 aout à 17h46

Mis à jour le : 16 aout à 17h44