Garry's Mod

Garry's Mod

VRMod x64 - Extended
Viser 11–20 av 138 bidrag
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Oppdatering: 17. aug. @ 17.24

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

Oppdatering: 17. aug. @ 16.39

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

Oppdatering: 17. aug. @ 9.12

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

Oppdatering: 17. aug. @ 8.25

-fixed syncing between server and client for the collision params

Oppdatering: 16. aug. @ 17.54

-restored floating hand models

Oppdatering: 16. aug. @ 17.46

Oppdatering: 16. aug. @ 17.44

Oppdatering: 16. aug. @ 1.11

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

Oppdatering: 15. aug. @ 14.42

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

Oppdatering: 14. aug. @ 16.26

-Attempt to fix bindings for Valve Index controllers