Garry's Mod
VRMod x64 - Extended
Hiển thị 11-20 trong 180 mục
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Cập nhật: 23 Thg09 @ 2:31pm

- Optimization update: brought some of the optimizations back which were reverted during the process of fixing multiplayer issues (Reducing extensive calls to UpdateIK and network traffic)

Cập nhật: 20 Thg09 @ 11:23am

- Melee: ignoring current vehicle (should still be able to slap your passenger)
- Character: fixed messed up bone while driving

Cập nhật: 20 Thg09 @ 9:31am

-Fixed black screen on windows

Cập nhật: 20 Thg09 @ 7:00am

-Optimization update: may reduce fps drops in some cases

Cập nhật: 19 Thg09 @ 5:01pm

-Server side API: Poses prediction based on velocity between frames. Should improve physics a little.
-Pickup: due to the lots of negative feedback regarding floating items caused by physics, the "Rendering" proxy was implemented. So now props should be less floaty, as they don't follow physics, that can be behind a little, especially in the multiplayer with high ping
-Melee: preventing punching the prop right after drop

Cập nhật: 18 Thg09 @ 1:47pm

-Glide: fixed hands being stuck if vehicle was deleted or player exited while gripping the wheel

Cập nhật: 18 Thg09 @ 1:41pm

-Glide: fixed grips for sanchez, added state reset serverside to prevent stuck Inputs

Cập nhật: 17 Thg09 @ 7:06pm

-Reverted few of the changes from the previous update

Cập nhật: 17 Thg09 @ 7:00pm

-Some minor fixes

Cập nhật: 17 Thg09 @ 3:31pm

-Pickup that can ( should no longer be visible)
-GUNS INSIDE THE VEHICLES. ArcVR works for all vehicles, standard ones work only if collisions allow it, like jalopy or glide motorbikes or some roofless cars... Good luck with bindings. Need to bind "weaponmenu", "reload", "turret" (for primary) "alt_turret"( for secondary) in vehicle tab
-Lots of glide polishing and optimizations
-Enabled multicore related convas