Garry's Mod
VRMod x64 - Extended
137件中 11-20 を表示
< 1  2  3  4 ... 14 >
更新: 8月17日 @ 16時39分

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

更新: 8月17日 @ 9時12分

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

更新: 8月17日 @ 8時25分

-fixed syncing between server and client for the collision params

更新: 8月16日 @ 17時54分

-restored floating hand models

更新: 8月16日 @ 17時46分

更新: 8月16日 @ 17時44分

更新: 8月16日 @ 1時11分

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

更新: 8月15日 @ 14時42分

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

更新: 8月14日 @ 16時26分

-Attempt to fix bindings for Valve Index controllers

更新: 8月14日 @ 15時37分

-Adjusted eye offset