Space Engineers

Space Engineers

WeaponCore - 2.5
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更新于:10 月 1 日 下午 3:31

gG

更新于:10 月 1 日 上午 11:40

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

更新于:9 月 29 日 下午 3:20

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

更新于:9 月 27 日 上午 7:16

更新于:9 月 22 日 下午 2:00

- Fixed hand weapon fragments not interacting with firing player

更新于:9 月 16 日 上午 10:51

- Added friendly character logic to weapon LOS checks

更新于:9 月 16 日 上午 6:07

- Bugfix for damage events done to characters throwing a key not found error

更新于:9 月 15 日 下午 6:50

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

更新于:9 月 14 日 下午 4:18

- Fixed character LOS checks in the case of NPCs/bots.

更新于:9 月 12 日 上午 11:16

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid