Space Engineers
WeaponCore - 2.5
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Обновление: 11 септ. 2024 в 10:21

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

Обновление: 11 септ. 2024 в 6:22

Обновление: 10 септ. 2024 в 17:41

- Speculative fix for odd interactions with Seamless based on join events (added PlayerConnected event)
- Reworked terminal info display to be more player-friendly and contextually hide/show relevant information

Обновление: 9 септ. 2024 в 14:50

Changed how player joins are accounted for as a speculative fix for some oddities with seamless transitions

Обновление: 27 авг. 2024 в 8:24

- Fixed corner case exception with packet pool cleanup
- Fixed application of force to only occur once per projectile impact, not per block hit
- Added penetration mechanic- see latest coreparts

Обновление: 24 авг. 2024 в 12:08

- Fixed NRE with smarts using painter if the firing grid jumps out of sync of the target

Обновление: 22 авг. 2024 в 14:29

Обновление: 18 авг. 2024 в 12:49

Обновление: 17 авг. 2024 в 10:06

- Sync fix for Objective Mode in MP
- Removed excessive debug log messages about aiming/gravity

Обновление: 10 авг. 2024 в 12:48

- Added Objective Mode terminal control and action. Default applies the previous behavior in WC of hud-focused targets getting blocks destroyed, while targets that weren't hud-focused would only have blocks shot at until disabled. Now players can select if they want their weapons to use that default, destroy any blocks they target, or disable any blocks they target. The destroy/disable options apply to all targets, including hud-focused ones.